scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Variables | |gr1= Variables | ||
|descr= A non-existing [[ | |descr= A non-existing or [[scriptDone|completed]] [[Script Handle]]. To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | ||
<sqf> | <sqf> | ||
scriptNull == scriptNull; // ERROR! == cannot be used with script object | scriptNull == scriptNull; // ERROR! == cannot be used with script object | ||
Line 15: | Line 15: | ||
|s1= [[scriptNull]] | |s1= [[scriptNull]] | ||
|r1= [[Script]] - NULL script | |r1= [[Script Handle]] - NULL script | ||
|x1= Wait until previous script is finished before starting a new one: | |x1= Wait until previous script is finished before starting a new one: | ||
<sqf> | <sqf> | ||
0 spawn | |||
{ | { | ||
_script = scriptNull; | _script = scriptNull; | ||
for "_i" from 1 to 10 do { | for "_i" from 1 to 10 do | ||
{ | |||
waitUntil { isNull _script }; | waitUntil { isNull _script }; | ||
_script = _i spawn { | _script = _i spawn | ||
{ | |||
hint format ["script %1 started", _this]; | hint format ["script %1 started", _this]; | ||
sleep 1; | sleep 1; | ||
Line 35: | Line 37: | ||
|x2= <sqf> | |x2= <sqf> | ||
if (scriptDone (_obj getVariable [" | if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then | ||
{ | |||
_scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; | |||
_obj setVariable ["TAG_objScript", _scriptHandle]; | |||
}; | }; | ||
</sqf> | </sqf> |
Latest revision as of 19:03, 21 April 2024
Description
- Description:
- A non-existing or completed Script Handle. To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script Handle - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
- Example 2:
- if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then { _scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; _obj setVariable ["TAG_objScript", _scriptHandle]; };
- Example 3:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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