vectorFromTo: Difference between revisions

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|s1= vector1 [[vectorFromTo]] vector2
|s1= vector1 [[vectorFromTo]] vector2


|p1= vector1: [[Vector2D]] or [[Vector3D]] - vector 3D or 2D (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] format [[Vector3D]] or [[Vector2D]] - 3D or {{GVI|arma3|2.00|size= 0.75}} 2D vector (z coordinate is defaulted to 0)


|p2= vector2: [[Vector2D]] or [[Vector3D]] - vector 3D or 2D (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)
|p2= vector2: [[Array]] format [[Vector3D]] or [[Vector2D]] - 3D or {{GVI|arma3|2.00|size= 0.75}} 2D vector (z coordinate is defaulted to 0)


|r1= [[Array]]
|r1= [[Vector3D]]


|x1= <sqf>
|x1= <sqf>
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|text= {{GVI|arma3|1.26}} Algorithm:
|text= {{GVI|arma3|1.26}} Algorithm:
<sqf>
<sqf>
Vector1 = [x1,y1,z1];
_vector1 = [x1,y1,z1];
Vector2 = [x2,y2,z2];
_vector2 = [x2,y2,z2];
Result = [
_result = [
(x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)),  
(x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)),
(y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)),  
(y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)),
(z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2))
(z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2))
];
];
</sqf>
</sqf>
}}
}}

Latest revision as of 15:50, 6 January 2026

Hover & click on the images for description

Description

Description:
Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points.
To get a non-normalised vector, use vectorDiff.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorFromTo vector2
Parameters:
vector1: Array format Vector3D or Vector2D - 3D or Arma 3 logo black.png 2.00 2D vector (z coordinate is defaulted to 0)
vector2: Array format Vector3D or Vector2D - 3D or Arma 3 logo black.png 2.00 2D vector (z coordinate is defaulted to 0)
Return Value:
Vector3D

Examples

Example 1:
[1,2,3] vectorFromTo [4,5,6]; // is the same as vectorNormalized ([4,5,6] vectorDiff [1,2,3]);

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jul 19, 2014 - 16:01 (UTC)
Arma 3 logo black.png 1.26 Algorithm:
_vector1 = [x1,y1,z1]; _vector2 = [x2,y2,z2]; _result = [ (x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), (y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), (z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)) ];