format: Difference between revisions
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| {{RV|type=command | |||
| |game1= ofp | |||
| |version1= 1.00 | |||
| |game2= ofpe | |||
| |version2= 1.00 | |||
| |game3= arma1 | |||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |game5= arma2oa | |||
| |version5= 1.50 | |||
| |game6= tkoh | |||
| |version6= 1.00 | |||
| |game7= arma3 | |||
| |version7= 0.50 | |||
| |gr1= Strings | |||
| |descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. | |||
| {{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster.}} | |||
| {{Feature|informative|Since {{GVI|arma3|2.20}} the maximum length of the string is {{hl|8388608}} characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string {{hl|(%% -> %)}}}} | |||
| |s1= [[format]] [formatString, var1, var2, ...] | |||
| |p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc. | |||
| |p2= varN: [[Anything]] - variable referenced by %N | |||
| |r1= [[String]] - the full string (up to 8kb, see above) is returned. | |||
| |x1= <sqf>format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"</sqf> | |||
| [ | |x2= <sqf> | ||
| player addEventHandler ["HandleDamage", { | |||
| 	hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; | |||
| }]; // Shows "You just sustained 20% damage!" | |||
| </sqf> | |||
| [[ | |x3= <sqf> | ||
| // Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %) | |||
| player addEventHandler ["HandleDamage", { | |||
| 	hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)]; | |||
| }]; // Shows "You just sustained 20% damage!" | |||
| </sqf> | |||
| |seealso= [[formatText]] [[endl]] [[str]] [[toString]] [[joinString]] | |||
| }} | |||
| {{Note | |||
| |user= Worldeater | |||
| |timestamp= 20090302151200 | |||
| |text= The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters. | |||
| |game= arma2 | |||
| }} | |||
| {{Note | |||
| |user= Heeeere's Johnny! | |||
| |timestamp= 20150328092200 | |||
| |text= In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is: | |||
| <sqf>str formatText ["%1", _string]</sqf> | |||
| }} | |||
Latest revision as of 16:18, 3 November 2024
Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Strings
Syntax
- Syntax:
- format [formatString, var1, var2, ...]
- Parameters:
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- varN: Anything - variable referenced by %N
- Return Value:
- String - the full string (up to 8kb, see above) is returned.
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- formatText endl str toString joinString
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Mar 02, 2009 - 15:12 (UTC)
- 
The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters. 
- Posted on Mar 28, 2015 - 09:22 (UTC)
- 
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
 
	





