lookAt: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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[[Category:Scripting Commands|L]]
{{RV|type=command
[[Category:Scripting Commands ArmA|L]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' lookAt '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Unit Control


'''Description:'''
|descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.


|s1= unit(s) [[lookAt]] position


'''Example:'''
|p1= unit(s): [[Object]] or [[Array]] of [[Object]]s
|p2= position: [[Object]] or [[PositionAGL]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_someSoldier lookAt _otherSoldier;</sqf>
 
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>
 
|x3= <sqf>
hint "R U N !";
BFG = "B_AAA_System_01_F" createVehicle position player;
createVehicleCrew BFG;
t = time + 10;
onEachFrame
{
BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));
if (time > t && alive player) then
{
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
};
};
</sqf>
 
|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objects
position: Object or PositionAGL
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note