group: Difference between revisions

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(Remove MP note)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Returns the group a unit is assigned to. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Group]] <nowiki>=</nowiki> '''group''' object |= Syntax
|game5= arma2oa
|version5= 1.50


|game6= tkoh
|version6= 1.00


|p1= object: [[Object]] |= Parameter 1
|game7= arma3
| [[Group]] - 
|version7= 0.50
For dead units, the returned group equals [[grpNull]]. |= Return value
____________________________________________________________________________________________
 
|x1= <code>_playerGrp <nowiki>=</nowiki> [[group]] [[player]]</code> |= Example 1
____________________________________________________________________________________________


|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.|=
|gr1= Groups


| [[join]], [[leader]], [[units]] |= See also
|arg= global


}}
|descr= Returns the group a unit is assigned to.
 
|s1= [[group]] object


<h3 style="display:none">Notes</h3>
|p1= object: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 19, 2006 - 12:00
|r1= [[Group]] - for dead units, the returned group equals [[grpNull]].
<dt class="note">'''[[User:jafarin|jafarin]]'''<dd class="note">
Few rules about group in OFP:R.<br>
1) When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.<br>
2) 1st man joined to empty group will be group leader.<br>


<!-- Note Section END -->
|x1= <sqf>_playerGrp = group player;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[local]] [[join]] [[leader]] [[units]] [[allGroups]] [[groups]] [[groupID]] [[setGroupId]] [[setGroupIdGlobal]]
[[Category:Scripting Commands|GROUP]]
}}
[[Category:Scripting Commands OFP 1.96|GROUP]]
 
[[Category:Scripting Commands OFP 1.46|GROUP]]
{{Note
[[Category:Scripting Commands ArmA|GROUP]]
|user= jafarin
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 200608191200
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
|text= Few rules about group in OFP:R:
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
# When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
# First man joined to empty group will be group leader.
}}

Latest revision as of 11:47, 18 January 2026

Hover & click on the images for description

Description

Description:
Returns the group a unit is assigned to.
Groups:
Groups

Syntax

Syntax:
group object
Parameters:
object: Object
Return Value:
Group - for dead units, the returned group equals grpNull.

Examples

Example 1:
_playerGrp = group player;

Additional Information

See also:
local join leader units allGroups groups groupID setGroupId setGroupIdGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
jafarin - c
Posted on Aug 19, 2006 - 12:00 (UTC)
Few rules about group in OFP:R:
  1. When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
  2. First man joined to empty group will be group leader.