vectorMagnitude: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.22


|1.22|= Game version
|gr2= Math - Vectors


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|descr=Magnitude of a 3D vector.<br>
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid.<br>
Before {{GVI|arma3|2.14|size= 0.75}}, the argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (With z coordinate defaulted to 0)}}


|Magnitude of a 3D vector. |= Description
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| '''vectorMagnitude''' vector |= Syntax
|s1= [[vectorMagnitude]] vector


|p1= vector: [[Array]] |= Parameter 1
|p1= vector: [[Array]] of [[Number]]s


| [[Number]] |= Return value
|r1= [[Number]]
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|x1= <code>_size = vectorMagnitude [0,0,2]</code> |= Example 1
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| |= See also
|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf>


|x2= <sqf>
_speed = vectorMagnitude velocity player; // return velocity of player in m/s
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
</sqf>
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
<sqf>
Vector = [x,y,z];
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
</sqf>
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:33, 18 March 2025

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Since Arma 3 logo black.png 2.14 any count of numbers is valid.
Before Arma 3 logo black.png 2.14, the argument had to be vector 3D, or Arma 3 logo black.png 2.00 2D (With z coordinate defaulted to 0)
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array of Numbers
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png 1.22 Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.