vectorMagnitude: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.22 | |||
| | |gr2= Math - Vectors | ||
|descr=Magnitude of a 3D vector. | |||
| | |s1= [[vectorMagnitude]] vector | ||
| | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| | |r1= [[Number]] | ||
|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf> | ||
_speed =( | _speed = vectorMagnitude velocity player; // return velocity of player in m/s | ||
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h | |||
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph | |||
</sqf> | |||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dd class="notedate">Posted on 28 Jun, 2014 | <dt></dt> | ||
<dt class="note"> | <dd class="notedate">Posted on 28 Jun, 2014</dd> | ||
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | |||
< | <dd class="note"> | ||
Vector = [x,y,z]; | {{GVI|arma3|1.22}} Algorithm: | ||
Result = | <sqf> | ||
</ | Vector = [x,y,z]; | ||
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2)); | |||
</sqf> | |||
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | ||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorMagnitude vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
- 1.22 Algorithm: It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.