setBehaviourStrong: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
| ofp |= Game name | | ofp |= Game name | ||
|1. | |1.92|= Game version | ||
|arg= local |= Arguments in MP | |arg= local |= Arguments in MP |
Revision as of 12:14, 25 June 2019
Description
- Description:
- Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- behaviour descriptionAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note