nearRoads: Difference between revisions

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| [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]] |SEEALSO=  
| [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[getRoadInfo]], [[nearestTerrainObjects]]  |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 20:48, 11 June 2020

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Uncategorised

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadAtsurfaceIsWaterroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadygetRoadInfonearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.

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