ammoOnPylon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command|= " to "{{Command|Comments= ") |
Lou Montana (talk | contribs) |
||
Line 9: | Line 9: | ||
|Returns ammo count on given pylon. | |Returns ammo count on given pylon. | ||
Returns false ([[ | Returns false ([[Boolean]]) on failure.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 18: | Line 18: | ||
|p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon |PARAMETER2= | |p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon |PARAMETER2= | ||
| [[Number]] or [[ | | [[Number]] or [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 00:16, 24 August 2020
Description
- Description:
- Returns ammo count on given pylon. Returns false (Boolean) on failure.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle ammoOnPylon pylon
- Parameters:
- vehicle: Object
- pylon: String or Number - The name or the index of the pylon
- Return Value:
- Number or Boolean
Examples
- Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
- Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");
Additional Information
- See also:
- Arma 3 Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 18, 2017 - 14:21 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.