ammoOnPylon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands Vehicle Loadouts|" to "[[Category:Command Group: Vehicle Loadouts|") |
||
Line 46: | Line 46: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Vehicle Loadouts|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 16:17, 25 August 2020
Description
- Description:
- Returns ammo count on given pylon. Returns false (Boolean) on failure.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle ammoOnPylon pylon
- Parameters:
- vehicle: Object
- pylon: String or Number - The name or the index of the pylon
- Return Value:
- Number or Boolean
Examples
- Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
- Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");
Additional Information
- See also:
- Arma 3 Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 18, 2017 - 14:21 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.