Functions by Functionality – Category

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| [[:Category:Function Group: Modules|Modules]] || Functions used by modules. Make sure to check the subcategories as well. [[Arma 3 Old Man Systems]] modules are in [[:Category:Function Group: Old Man|Function Group: Old Man]]. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Modules|pages}}
| [[:Category:Function Group: Modules|Modules]] || Functions used by modules. Make sure to check the subcategories as well. [[Arma 3 Old Man Systems]] modules are in [[:Category:Function Group: Old Man|Function Group: Old Man]]. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Modules|pages}}
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| [[:Category:Function Group: Multiplayer|Multiplayer]] || Functions designed for multiplayer missions. || [[BIS_fnc_admin]], [[BIS_fnc_listPlayers]] || || {{PAGESINCATEGORY:Function Group: Multiplayer|pages}}
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| [[:Category:Function Group: Object Manipulation|Object Manipulation]] || Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. || [[BIS_fnc_attachToRelative]], [[BIS_fnc_neutralizeUnit]] || || {{PAGESINCATEGORY:Function Group: Object Manipulation|pages}}
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| [[:Category:Function Group: Old Man|Old Man]] || Functions used by the [[Arma 3 Apex: Old Man]] scenario. || [[BIS_fnc_OM_credits]], [[BIS_fnc_OM_init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Old Man|pages}}
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| [[:Category:Function Group: OO|OO]] || Function for '''O'''bject '''O'''riented (OO) scripting. || [[BIS_fnc_addClassOO]], [[BIS_fnc_createObjectOO]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: OO|pages}}
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| [[:Category:Function Group: Positions|Positions]] || Functions to work with positions. || [[BIS_fnc_position]], [[BIS_fnc_buildingPositions]] || || {{PAGESINCATEGORY:Function Group: Positions|pages}}
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| [[:Category:Function Group: Priority Queue|Priority Queue]] || Functions to set up and manipulate a priority queue. || [[BIS_fnc_priorityQueue_GetLowestPriority]], [[BIS_fnc_priorityQueue_Init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Priority Queue|pages}}
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| [[:Category:Function Group: Radio|Radio]] || Radio related functions. || [[BIS_fnc_diagRadio]], [[BIS_fnc_radioSetChannel]] || {{arma3}} and {{tkoh}} || {{PAGESINCATEGORY:Function Group: Radio|pages}}
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| [[:Category:Function Group: Respawn|Respawn]] || Functions used to set up and manipulate the respawn functionality. See [[Arma 3 Respawn]]. || [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_respawnSeagull]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Respawn|pages}}
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| [[:Category:Function Group: Revive|Revive]] || Functions used to set up and manipulate the revive functionality. See [[Arma 3 Revive]]. || [[BIS_fnc_disableRevive]], [[BIS_fnc_reviveInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Revive|pages}}
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| [[:Category:Function Group: Scenes|Scenes]] || Set up scenes with these funcitons. || [[BIS_fnc_sceneAreaClearance]], [[BIS_fnc_sceneMiscStuff]] || || {{PAGESINCATEGORY:Function Group: Scenes|pages}}
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| [[:Category:Function Group: Scripts|Scripts]] || Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. || [[BIS_fnc_DataTerminalAnimate]], [[BIS_fnc_LockedDoorOpen]] || || {{PAGESINCATEGORY:Function Group: Scripts|pages}}
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| [[:Category:Function Group: Sides|Sides]] || Side related functions. || [[BIS_fnc_areFriendly]], [[BIS_fnc_playerSideFaction]] || || {{PAGESINCATEGORY:Function Group: Sides|pages}}
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| [[:Category:Function Group: Sound|Sound]] || Functions to play music or set up sounds. || [[BIS_fnc_jukebox]], [[BIS_fnc_music]] || || {{PAGESINCATEGORY:Function Group: Sound|pages}}
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[[Category:Functions]]
[[Category:Functions]]

Revision as of 09:31, 12 October 2020

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Function Group Description Examples Only for #Functions / #Subcategories
Ambient Functions to fill a mission with life. BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby 13 / 0
Arrays Functions to manipulate arrays. BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep 42
Bitwise Functions for bitwise operations and working with flags. BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 Arma 3 17
Briefing Functions to create briefings. BIS_fnc_briefingAnimate, BIS_fnc_briefingInit 4
Broken Functions Functions which do not work or have no effect at all. - 23
Camera Functions to manipulate cameras. BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus 16
Campaign Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign 19
Combat Functions used to manipulate AI in combat. BIS_fnc_fire, BIS_fnc_stalk 7
CombatPatrol Functions used in the Arma 3 MP Combat Patrol game mode. BIS_fnc_CPDummy, BIS_fnc_CPInit Arma 3 9
Communication Menu Functions used to add or remove entries from the communication menu. BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability 7
Configs Functions to work with configs. BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg 22
Contact Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification Arma 3 102
Curator (Zeus) Zeus related functions. For modules see Modules - Curator. BIS_fnc_curatorHint, BIS_fnc_isCurator Arma 3 38
Database Functions to create and change databases. BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass Arma 3 and Template:TKOH 22
Diagnostic Debug functions. BIS_fnc_debugConsoleExec, BIS_fnc_fps 77
Eden Editor Eden Editor related functions. BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial Arma 3 29
Effects Functions to manipulate various effects like guns firing. BIS_fnc_effectFired, BIS_fnc_healthEffects Arma 3 15
Environment Functions to change the environment e.g., time, weather BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather 19
Event Handlers Functions to work with Event Handlers BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad 13
Feedback Functions used to give the player feedback about his status. BIS_fnc_bloodEffect, BIS_fnc_radialRed 14
GUI GUI related function. BIS_fnc_getIDC, BIS_fnc_ctrlSetScale 87
Interaction Functions to allow player to interact with objects. BIS_fnc_holdKey, BIS_fnc_keyHold 13
Inventory Inventory related functions. BIS_fnc_saveInventory, BIS_fnc_hasItem 36
KeyframeAnimation Functions related to the Arma 3 Key Frame Animation system. BIS_fnc_keyframeAnimation_deltaTime, BIS_fnc_keyframeAnimation_init Arma 3 9
Live Feed Functions related live feed system. BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects Arma 3 5
Map and Markers Functions to be used with markers or the map. BIS_fnc_drawAO, BIS_fnc_blinkMarker 55
Math Math related functions. See also: Geometry, Interpolation and Vectors. BIS_fnc_pow, BIS_fnc_nearestNum 24
Mission Parameters Functions for Mission Parameters. BIS_fnc_getParamValue, BIS_fnc_initParams Arma 3 18
Missions Functions to get information about missions or manipulate the mission flow. BIS_fnc_singleMissionConfig, BIS_fnc_countdown 22
Modules Functions used by modules. Make sure to check the subcategories as well. Arma 3 Old Man Systems modules are in Function Group: Old Man. BIS_fnc_singleMissionConfig, BIS_fnc_countdown 121
Multiplayer Functions designed for multiplayer missions. BIS_fnc_admin, BIS_fnc_listPlayers 17
Object Manipulation Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. BIS_fnc_attachToRelative, BIS_fnc_neutralizeUnit 69
Old Man Functions used by the Arma 3 Apex: Old Man scenario. BIS_fnc_OM_credits, BIS_fnc_OM_init Arma 3 40
OO Function for Object Oriented (OO) scripting. BIS_fnc_addClassOO, BIS_fnc_createObjectOO Arma 3 3
Positions Functions to work with positions. BIS_fnc_position, BIS_fnc_buildingPositions 16
Priority Queue Functions to set up and manipulate a priority queue. BIS_fnc_priorityQueue_GetLowestPriority, BIS_fnc_priorityQueue_Init Arma 3 7
Radio Radio related functions. BIS_fnc_diagRadio, BIS_fnc_radioSetChannel Arma 3 and Take On Helicopters 4
Respawn Functions used to set up and manipulate the respawn functionality. See Arma 3 Respawn. BIS_fnc_addRespawnInventory, BIS_fnc_respawnSeagull Arma 3 59
Revive Functions used to set up and manipulate the revive functionality. See Arma 3 Revive. BIS_fnc_disableRevive, BIS_fnc_reviveInit Arma 3 23
Scenes Set up scenes with these funcitons. BIS_fnc_sceneAreaClearance, BIS_fnc_sceneMiscStuff 23
Scripts Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. BIS_fnc_DataTerminalAnimate, BIS_fnc_LockedDoorOpen 26
Sides Side related functions. BIS_fnc_areFriendly, BIS_fnc_playerSideFaction 20
Sound Functions to play music or set up sounds. BIS_fnc_jukebox, BIS_fnc_music 13

Subcategories

This category has the following 59 subcategories, out of 59 total.

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