nearestObject: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
Line 7: | Line 6: | ||
|gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| Returns the nearest object of given type (or inherited classes) to given position within a sphere. Hardcoded radius is 50 meters. Unlike with [[nearestObjects]], where distance is measured in 2D space, [[nearestObject]] will be closest object in 3D space. | | Returns the nearest object of given type (or inherited classes) to given position within a sphere. Hardcoded radius is 50 meters. Unlike with [[nearestObjects]], where distance is measured in 2D space, [[nearestObject]] will be closest object in 3D space. | ||
Line 14: | Line 12: | ||
* in OFP, only objects of the exact provided class are found. | * in OFP, only objects of the exact provided class are found. | ||
* if an object ID is used (Alternative Syntax 3, see '''Example 2''') the search range is unlimited}} |DESCRIPTION= | * if an object ID is used (Alternative Syntax 3, see '''Example 2''') the search range is unlimited}} |DESCRIPTION= | ||
| [[nearestObject]] [position, type] |SYNTAX= | | [[nearestObject]] [position, type] |SYNTAX= | ||
Line 24: | Line 21: | ||
| [[Object]] - Nearest object, [[objNull]] otherwise |RETURNVALUE= | | [[Object]] - Nearest object, [[objNull]] otherwise |RETURNVALUE= | ||
|s2= [[nearestObject]] position |SYNTAX2= | |s2= [[nearestObject]] position |SYNTAX2= | ||
Line 31: | Line 27: | ||
|r2= [[Object]] - Nearest object, [[objNull]] otherwise |RETURNVALUE2= | |r2= [[Object]] - Nearest object, [[objNull]] otherwise |RETURNVALUE2= | ||
|s3= position [[nearestObject]] type |SYNTAX3= | |s3= position [[nearestObject]] type |SYNTAX3= | ||
Line 40: | Line 35: | ||
|r3= [[Object]] - nearest object, [[objNull]] otherwise |RETURNVALUE3= | |r3= [[Object]] - nearest object, [[objNull]] otherwise |RETURNVALUE3= | ||
|s4= position [[nearestObject]] id |SYNTAX4= | |s4= position [[nearestObject]] id |SYNTAX4= | ||
Line 49: | Line 43: | ||
|r4= [[Object]] - nearest object, [[objNull]] otherwise |RETURNVALUE4= | |r4= [[Object]] - nearest object, [[objNull]] otherwise |RETURNVALUE4= | ||
Line 71: | Line 64: | ||
_track = [[nearestObject]] [<nowiki/>[[player]], "#track"]; | _track = [[nearestObject]] [<nowiki/>[[player]], "#track"]; | ||
_crater = [[nearestObject]] [<nowiki/>[[player]], "#crater"];</code> |EXAMPLE5= | _crater = [[nearestObject]] [<nowiki/>[[player]], "#crater"];</code> |EXAMPLE5= | ||
| [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[objectFromNetId]], [[nearEntities]], [[entities]], [[object]], [[nearestBuilding]], [[nearestTerrainObjects]] |SEEALSO= | | [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[objectFromNetId]], [[nearEntities]], [[entities]], [[object]], [[nearestBuilding]], [[nearestTerrainObjects]] |SEEALSO= |
Revision as of 01:57, 17 January 2021
Description
- Description:
- Returns the nearest object of given type (or inherited classes) to given position within a sphere. Hardcoded radius is 50 meters. Unlike with nearestObjects, where distance is measured in 2D space, nearestObject will be closest object in 3D space.
- Groups:
- Object Detection
Syntax 1
- Syntax:
- nearestObject [position, type]
- Parameters:
- [position, type]: Array
- position: Position3D or Position2D or Object - position to start search at
- type: String - type of object (see typeOf, class type)
- Return Value:
- Object - Nearest object, objNull otherwise
Syntax 2
- Syntax:
- nearestObject position
- Parameters:
- position: Position3D or Position2D - position to start search at
- Return Value:
- Object - Nearest object, objNull otherwise
Syntax 3
- Syntax:
- position nearestObject type
- Parameters:
- position: Position3D or Position2D - position to start search at
- type: String - type of object (see typeOf, class type)
- Return Value:
- Object - nearest object, objNull otherwise
Syntax 4
- Syntax:
- position nearestObject id
- Parameters:
- position: Position3D or Position2D - position to start search at
- id: Number - object Visitor id
- Return Value:
- Object - nearest object, objNull otherwise
Examples
- Example 1:
_nObject = nearestObject [2345, 6789]; _nObject = nearestObject [player, "StreetLamp"];
- Example 2:
- Return the object with ID 123456:
_nObject = [0,0,0] nearestObject 123456;
- Example 3:
_nObject = getPos player nearestObject "StreetLamp";
- Example 4:
- Return the nearest object with (typeOf _nObject == "#XXXX") -> #mark, #slop, etc. Unlimited search range:
_nObject = _position nearestObject -1;
Return the nearest object with (typeOf _nObject != ""). Search range is 50m:_nObject = nearestObject _position;
- Example 5:
- (See also allMissionObjects):
_blood = nearestObject [player, "#slop"]; _step = nearestObject [player, "#mark"]; _track = nearestObject [player, "#track"]; _crater = nearestObject [player, "#crater"];
Additional Information
- See also:
- nearestObjectsnearObjectsReadynearObjectsobjectFromNetIdnearEntitiesentitiesobjectnearestBuildingnearestTerrainObjects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 29, 2019 - 15:31 (UTC)
- Gnashes
-
The ID for Alternative Syntax 3 may be dynamically obtained via the following (as of Arma 3 v1.88):
// returns Object Terrain/Visitor ID, or -1 if no ID found (invalid/null object) cursorObject call { private _obj = str (param [0, objNull]); private _id = -1; private _find = ((_obj find "#") + 2); if (_find > 1) then { private _len = ((_obj find ":") - _find); _id = _obj select [_find, _len]; parseNumber _id; }; _id };
- Posted on February 12, 2020 - 08:55 (UTC)
- blackfisch
-
Note, that if you want to check for the nearest Unit you have to check for
CAManBase
instead ofMan
, sinceMan
will also return any wildlife population in that Area:nearestObject [player, "Man"]; // could possibly return rabbits or other wildlife nearestObject [player, "CAManBase"]; // only returns units
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Detection
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands