setAmmo: Difference between revisions
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				 (Muzzle important note, Example 5)  | 
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| Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed.  | | Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed.  | ||
{{Feature|important|The command takes a muzzleName instead of weaponName, if the weapon has more than one muzzles. (Example 5)  | |||
* For muzzle names see [[:Category:Weapons|CfgWeapons]].}}  | |||
| unit '''setAmmo''' [weapon, count]  | | unit '''setAmmo''' [weapon, count]  | ||
| Line 38: | Line 40: | ||
};</code>  | };</code>  | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000];   | <code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}}  | ||
</code>  | |||
|x5= Some weapons has more than one muzzles:  | |||
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}}  | |||
_marshall [[setAmmo]] ["HE", 0];{{cc|works}}  | |||
</code>  | </code>  | ||
Revision as of 06:23, 24 March 2021
Description
- Description:
 - Description needed
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - unit: Object - Gunner or vehicle.
 - [weapon, count]: Array
 - weapon: String
 - count: Number
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works 
Additional Information
- See also:
 - ammosetVehicleAmmosetFuelsetHit
 
Notes
- 
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