ctrlSetScrollValues: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
Line 23: Line 23:
|p3= vScrollValue: [[Number]] - vertical scroll value in 0..1 range. -1 to skip
|p3= vScrollValue: [[Number]] - vertical scroll value in 0..1 range. -1 to skip
|p4= hScrollValue: [[Number]] - horizontal scroll value in 0..1 range. -1 to skip
|p4= hScrollValue: [[Number]] - horizontal scroll value in 0..1 range. -1 to skip
| [[Nothing]]
|r1=[[Nothing]]


|x1= <code>_ctrlGrp [[ctrlSetScrollValues]] [-1, 0.5];</code>
|x1= <code>_ctrlGrp [[ctrlSetScrollValues]] [-1, 0.5];</code>

Revision as of 21:15, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
control: Control
[vScrollValue, hScrollValue]: Array
vScrollValue: Number - vertical scroll value in 0..1 range. -1 to skip
hScrollValue: Number - horizontal scroll value in 0..1 range. -1 to skip
Return Value:
Nothing

Examples

Example 1:
_ctrlGrp ctrlSetScrollValues [-1, 0.5];
Example 2:
// ControlsGroup private _disp = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGrp = _disp ctrlCreate ["RscControlsGroup", -1]; private _ctrl = _disp ctrlCreate ["RscTree", -1, _ctrlGrp]; _ctrl tvAdd [[], "Root"]; for "_i" from 1 to 25 do { _ctrl tvAdd [[0], format ["Tree Item %1", _i]]; }; _ctrl ctrlSetPosition [0,0,0.3,1.2]; _ctrl ctrlCommit 0; tvExpandAll _ctrl; _ctrlGrp ctrlSetPosition [0,0,0.2,0.3]; _ctrlGrp ctrlCommit 0; uiNamespace setVariable ["_ctrl", _ctrlGrp]; onEachFrame { hintSilent str ctrlScrollValues (uiNamespace getVariable ["_ctrl", controlNull]); }; [] spawn { sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.3, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.3]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.7, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.7]; };

Additional Information

See also:
ctrlScrollValuessliderSetPositionprogressSetPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note