currentPilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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| [[currentPilot]] vehicle | | [[currentPilot]] vehicle | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Object]] - piloting unit or [[objNull]] | |r1= [[Object]] - piloting unit or [[objNull]] | ||
|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | |x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);