currentPilot: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
Line 11: Line 11:
| [[currentPilot]] vehicle
| [[currentPilot]] vehicle
|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
| [[Object]] - piloting unit or [[objNull]]
|r1= [[Object]] - piloting unit or [[objNull]]


|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code>
|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code>

Revision as of 13:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
_pilot = currentPilot vehicle player;

Additional Information

See also:
drivergunnercommandereffectiveCommanderturretUnitUAVControlenableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 20, 2019 - 23:15 (UTC)
killzone_kid
To return co-pilot units: private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);