setParticleFire: Difference between revisions
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Using this command on a dedicated server or headless client seems to have no effect on [[local]] AI units, they will walk thru the fire unscathed. | Using this command on a dedicated server or headless client seems to have no effect on [[local]] AI units, they will walk thru the fire unscathed. | ||
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Revision as of 16:11, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- source setParticleFire [coreIntensity, coreDistance, damageTime]
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetDropIntervaldropsetParticleClass
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note