nearestLocationWithDubbing: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
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|s1= [[nearestLocationWithDubbing]] position | |s1= [[nearestLocationWithDubbing]] position | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]] | ||
|r1= [[Location]] | |r1= [[Location]] |
Revision as of 16:52, 5 January 2022
Description
- Description:
- Find the nearest location having a non-empty speech.
- Groups:
- Locations
Syntax
- Syntax:
- nearestLocationWithDubbing position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Location
Examples
- Example 1:
_location = nearestLocationWithDubbing player;
- Example 2:
_location = nearestLocationWithDubbing getMarkerPos "myMarker";
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note