nearRoads: Difference between revisions

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|descr= Find the road segments within the circle of given radius.
|descr= Find the road segments within the circle of given radius.


|s1= pos '''nearRoads''' radius
|s1= pos [[nearRoads]] radius


|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius
|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius

Revision as of 17:57, 20 June 2021

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Roads and AirportsObject Detection

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadAtsurfaceIsWaterroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadygetRoadInfonearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.