isNil: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x3= <code>_myArray = [0, 1]; | |x3= <code>_myArray = [0, 1]; | ||
isNil { _myArray [[select]] 0 }; // returns [[false]] | |||
[[isNil]] { _myArray [[select]] 1 }; // returns [[false]] | [[isNil]] { _myArray [[select]] 1 }; // returns [[false]] | ||
[[isNil]] { _myArray [[select]] 2 }; // returns [[true]] | [[isNil]] { _myArray [[select]] 2 }; // returns [[true]] | ||
[[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed | [[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed</code> | ||
</code> | |||
|x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | ||
<code>0 spawn { | <code>0 spawn { | ||
systemChat [[str]] [[canSuspend]]; // chat shows [[true]] | |||
[[isNil]] { [[hint]] [[str]] [[canSuspend]] }; // hint shows [[false]] | [[isNil]] { [[hint]] [[str]] [[canSuspend]] }; // hint shows [[false]] | ||
};</code> | };</code> | ||
Line 55: | Line 54: | ||
|x5= {{ofp}} [[String]] comparison workaround: | |x5= {{ofp}} [[String]] comparison workaround: | ||
<code>{{codecomment|; [[SQS Syntax]]}} | <code>{{codecomment|; [[SQS Syntax]]}} | ||
_nil = | _nil = format ["%1", _undefinedVariable] | ||
? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"</code> | ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"</code> | ||
<code>// [[SQF Syntax]] | <code>// [[SQF Syntax]] | ||
_nil = | _nil = format ["%1", _undefinedVariable]; | ||
if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };</code> | if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };</code> | ||
|seealso= [[nil]] [[Variables]] [[Scheduler]] | |seealso= [[nil]] [[Variables]] [[Scheduler]] | ||
}} | }} |
Revision as of 13:00, 12 May 2022
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Examples
- Example 1:
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
- Example 2:
isNil { player getVariable "someVar" };
- Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround:
; SQS Syntax _nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
// SQF Syntax _nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables