allUnits: Difference between revisions

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(updated SeeAlso)
m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
 
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|s1= [[allUnits]]
|s1= [[allUnits]]


|r1= [[Array]] - Array of [[Object|object]]s
|r1= [[Array]] - array of [[Object|object]]s


|x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf>
|x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf>

Latest revision as of 12:39, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
Arma 3
To get all units of given side, use units Side.
Groups:
Object Detection

Syntax

Syntax:
allUnits
Return Value:
Array - array of objects

Examples

Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
Example 2:
allUnits apply { diag_log _x; };

Additional Information

See also:
allGroups groups units vehicles entities agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Sep 06, 2018 - 16:43 (UTC)
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.