compileFinal: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "Nelis.75733126" to "Nelis75733126") |
Lou Montana (talk | contribs) m (Remove Dscha misleading comment (the issue was about namespace -loading- code (any code))) |
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|timestamp= 20170527115800 | |timestamp= 20170527115800 | ||
|text= in {{arma3}} v1.70.141838, [[compileFinal]] also works for [[profileNamespace]] and [[uiNamespace]]. But be careful with that. | |text= in {{arma3}} v1.70.141838, [[compileFinal]] also works for [[profileNamespace]] and [[uiNamespace]]. But be careful with that. | ||
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Latest revision as of 15:08, 24 November 2025
Description
- Description:
- Compiles an expression / takes an existing HashMap and makes it final, preventing it from being modified or overwritten (by = assignation, publicVariable, set or any other command).
- Groups:
- Strings
Syntax
- Syntax:
- compileFinal expression
- Parameters:
- expression: String,
2.14 Code or HashMap - Return Value:
- Code or HashMap
Examples
- Example 1:
- Example 2:
- Example 3:
- // since Arma 3 v2.14 private _readonlyCode = compileFinal { systemChat "Hello World!"; }; private _readonlyHashMap = compileFinal _myHashMap;
Additional Information
- See also:
- compile compileScript isFinal call spawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 15, 2013 - 00:35 (UTC)
- When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
- Posted on May 27, 2017 - 11:58 (UTC)
- in Arma 3 v1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
- Posted on Jun 22, 2024 - 23:41 (UTC)
-
Making a base class read only using HashMapObjects
Class_Dog = compileFinal createHashMapObject [ // Properties ["#type", "Dog"], ["owner", objNull], ["legs", 4], ["health", 100], ["vehicleclass", "Dog_Base_F"], ["vehicle", objNull], // Constructor ["#create", { params [["_owner", objNull], ["_vehicle", objNull]]; if ([_owner, _vehicle] findIf {isNull _x} != -1) exitWith {}; _self set ["owner", _owner]; _self set ["vehicle", _vehicle] }] ]; NewDog = createHashMapObject [ [["#base", Class_Dog]], [player_1, createVehicle [Class_Dog get "vehicleclass", [0,0,0], 0, [], "NONE"]] ]; NewDog set ["owner", player_2]; NewDog get "owner"; // returns player_2 Class_Dog set ["owner", player_1]; // Error: Read Only