playableUnits: Difference between revisions
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<dt class="note">[[User:Bull A|Bull A]]</dt> | <dt class="note">[[User:Bull A|Bull A]]</dt> | ||
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Quote:<code>[[Killswitch]] | Quote:<code>[[User:Killswitch|Killswitch]] | ||
In single-player missions, this command will return an empty array.</code> | In single-player missions, this command will return an empty array.</code> | ||
Revision as of 19:52, 19 September 2015
Description
- Description:
- Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. This does not include dead players awaiting for respawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;
- Example 2:
- All playable units in a group:
_playableInGroup = units group player arrayIntersect playableUnits;
- Example 3:
- All non-playable units in a group:
_playableInGroup = units group player - playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
- Posted on April 15, 2015 - 23:06 (UTC)
- Bull A
-
Quote:
Killswitch In single-player missions, this command will return an empty array.
Use the switchableUnits command instead
- Posted on August 16, 2015 - 10:05 (UTC)
- FR Starfox64
- playableUnits will not return dead players, use allPlayers instead.