nearRoads: Difference between revisions

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m (Reverted edits by IT07 (talk) to last revision by Killzone Kid)
m (template:command argument fix)
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| pos '''nearRoads''' radius |= Syntax
| pos '''nearRoads''' radius |= Syntax


|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |= PARAMETER1
|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |PARAMETER1=  


|p2= radius: [[Number]] - search radius in meters |= PARAMETER2
|p2= radius: [[Number]] - search radius in meters |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Array]] of [[Object]]s - road segments within radius|= RETURNVALUE
| [[Array]] of [[Object]]s - road segments within radius|RETURNVALUE=  




|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|= EXAMPLE1
|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|EXAMPLE1=  


|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|= EXAMPLE2
|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|EXAMPLE2=  


|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|= EXAMPLE3
|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|EXAMPLE3=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]] |= SEEALSO
| [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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____________________________________________________________________________________________
}}
}}

Revision as of 10:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Uncategorised

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadAtsurfaceIsWaterroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReady

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]

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