nearestLocation: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "|= Game name" to "|Game name=")  | 
				||
| Line 2: | Line 2: | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| arma |  | | arma |Game name=  | ||
|1.08|= Game version  | |1.08|= Game version  | ||
Revision as of 12:40, 1 September 2019
Description
- Description:
 - Return the closest location of specified class to a given position.
Checked range is unlimited (i.e. covers the whole map). - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - nearestLocation [position, locationClass]
 - Parameters:
 - [position, locationClass]: Array
 - position: Object or Array in format PositionAGL or Position2D
 - locationClass: String of a location class name. If "" is supplied, any nearest location is returned.
 - Return Value:
 - Location
 
Examples
- Example 1:
 _nearestCity = nearestLocation [ getPos player, "nameCity"];- Example 2:
 _anyNearestLocation = nearestLocation [player, ""];
Additional Information
- See also:
 - findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsArmA_2:_CfgLocationTypeslocationPositionnearestLocationscreateLocation
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note