vectorMultiply: Difference between revisions
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| | vector [[vectorMultiply]] scalar |SYNTAX= | | vector [[vectorMultiply]] scalar |SYNTAX= | ||
| |p1= vector: [[Array]] |PARAMETER1= | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1= | ||
| |p2= scalar: [[Number]] |PARAMETER2= | |p2= scalar: [[Number]] |PARAMETER2= | ||
Revision as of 17:28, 19 July 2020
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vector vectorMultiply scalar
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- scalar: Number
- Return Value:
- Array
Examples
- Example 1:
- _newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
- 
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Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
- 
(ArmA3 1.22) Algorithm:
Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)];It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL._obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);
 
	