Channel IDs: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{wip|}}
{{wip|}}
This page will explain channel IDs for markers, radio and chat.
This page will explain channel IDs for markers, radio and chat. Channel IDs are the same for markers, chat and '''V'''oice '''O'''ver '''N'''et ('''VON''').


= Introduction =
= Introduction =

Revision as of 18:14, 24 October 2020

Template:wip This page will explain channel IDs for markers, radio and chat. Channel IDs are the same for markers, chat and Voice Over Net (VON).

Introduction

Channel Explanation

Channel ID Channel Name Usage
-1 None Is used when a marker is created with createMarker but no channel ID was defined. Markers in "none" channel are visible in all other channels as well
0 Global
  • Markers are visible for all players
  • Voice is audible for all player
  • Chat messages are visible for all players
1 Side
2 Command Example
3 Group Group Chat. This channel cannot be disabled. It's the default fallback channel if something goes wrong
4 Vehicle For in-vehicle communication
5 Direct Voice is only audible for nearby players. Template:AnswerMe
6 - 15 Custom Channels Custom channels can be created on the fly. See radioChannelCreate. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel.
  • Besides the above listed channels, there are also other channels not available through sqf, with the only exception being systemChat.

Channel Colours

xChat.jpg
driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";