switchLight: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|eff= local |MP Effects= | |eff= local |MP Effects= | ||
| Controls whether a lamp is lit or not. | | Controls whether a lamp is lit or not. | ||
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | ||
since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | ||
| lamp [[switchLight]] mode |SYNTAX= | | lamp [[switchLight]] mode |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code> |EXAMPLE1= | |x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code> |EXAMPLE1= |
Revision as of 04:46, 17 January 2021
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands