BIS fnc moveIn: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


|arg= local |= Arguments
|arg= local |= Arguments


| Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. |DESCRIPTION=
| Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output.


| [vehicle, unit, role] call [[BIS_fnc_moveIn]] |SYNTAX=
| [vehicle, unit, role] call [[BIS_fnc_moveIn]]


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= unit: [[Object]] - the unit to move into ''vehicle'' |PARAMETER2=
|p2= unit: [[Object]] - the unit to move into ''vehicle''


|p3= role: [[Array]] - wanted seat, in format [''"role"''] or [''"role"'', turretPath]. Can be one of:
|p3= role: [[Array]] - wanted seat, in format [''"role"''] or [''"role"'', turretPath]. Can be one of:
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* "cargo"
* "cargo"
* "turret"
* "turret"
* "": will load ''unit'' in the first available seat (using [[moveInAny]]) |PARAMETER3=
* "": will load ''unit'' in the first available seat (using [[moveInAny]])


| [[Boolean]] - [[true]] if moved in successfully |RETURNVALUE=
| [[Boolean]] - [[true]] if moved in successfully


|x1= <code>[myCar, [[player]], "cargo"] [call]] [[BIS_fnc_moveIn]];</code> |EXAMPLE1=
|x1= <code>[myCar, [[player]], "cargo"] [call]] [[BIS_fnc_moveIn]];</code>


|x2= <code>[myTank, [[player]], ["turret", [0]]] [call]] [[BIS_fnc_moveIn]];</code> |EXAMPLE2=
|x2= <code>[myTank, [[player]], ["turret", [0]]] [call]] [[BIS_fnc_moveIn]];</code>


|x3= <code>[myTank, [[player]], ["turret", -1]] [call]] [[BIS_fnc_moveIn]]; {{codecomment|// will [[moveInDriver]] the player}}</code> |EXAMPLE3=
|x3= <code>[myTank, [[player]], ["turret", -1]] [call]] [[BIS_fnc_moveIn]]; {{codecomment|// will [[moveInDriver]] the player}}</code>


|mp= ''unit'' must be '''[[local]]''' |Multiplayer=
|mp= ''unit'' must be '''[[local]]''' |Multiplayer=


| [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]] |SEEALSO=
| [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]]
}}
}}



Revision as of 23:40, 17 January 2021

Hover & click on the images for description

Description

Description:
Moves a unit into vehicle. Compatible with assignedVehicleRole output.
Execution:
call
Multiplayer:
unit must be local
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, unit, role] call BIS_fnc_moveIn
Parameters:
vehicle: Object
unit: Object - the unit to move into vehicle
role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
  • "": will load unit in the first available seat (using moveInAny)
Return Value:
Boolean - true if moved in successfully

Examples

Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player

Additional Information

See also:
moveInDrivermoveInGunnermoveInCommandermoveInCargomoveInTurretmoveInAny

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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