isNil: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)  | 
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{{Command  | {{Command  | ||
| arma1   | | arma1  | ||
|1.00  | |1.00  | ||
|gr1= Variables   | |gr1= Variables  | ||
| Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]].  | | Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]].  | ||
{{Informative | {{GVI|ofp|1.00}} This command doesn't exist in {{ofp}} but can be emulated (see '''[[#Examples|Example 5]]''').}}   | {{Informative | {{GVI|ofp|1.00}} This command doesn't exist in {{ofp}} but can be emulated (see '''[[#Examples|Example 5]]''').}}  | ||
| [[isNil]] variableName   | | [[isNil]] variableName  | ||
|p1= variableName: [[String]] - name of a [[missionNamespace]] variable (e.g "someVar") or a local variable (e.g "_someVar")   | |p1= variableName: [[String]] - name of a [[missionNamespace]] variable (e.g "someVar") or a local variable (e.g "_someVar")  | ||
| [[Boolean]] - [[true]] if variable is [[nil]]   | | [[Boolean]] - [[true]] if variable is [[nil]]  | ||
|s2= [[isNil]] code |Syntax 2=  | |s2= [[isNil]] code |Syntax 2=  | ||
| Line 22: | Line 22: | ||
* the code will not be allowed [[canSuspend|to suspend]] while expression is evaluated, even if the parent scope allows it (see '''[[#Examples|Example 4]]'''). |Parameter 21=  | * the code will not be allowed [[canSuspend|to suspend]] while expression is evaluated, even if the parent scope allows it (see '''[[#Examples|Example 4]]'''). |Parameter 21=  | ||
|r2= [[Boolean]] - [[true]] if code returns something other than [[Nothing]]   | |r2= [[Boolean]] - [[true]] if code returns something other than [[Nothing]]  | ||
|x1= <code>[[if]] ([[isNil]] "pokus") [[then]] { pokus = 0; };</code>   | |x1= <code>[[if]] ([[isNil]] "pokus") [[then]] { pokus = 0; };</code>  | ||
|x2= <code>[[isNil]] { [[player]] [[getVariable]] "someVar" };</code>   | |x2= <code>[[isNil]] { [[player]] [[getVariable]] "someVar" };</code>  | ||
|x3= <code>_myArray = [0, 1];  | |x3= <code>_myArray = [0, 1];  | ||
| Line 33: | Line 33: | ||
[[isNil]] { _myArray [[select]] 2 }; {{cc|returns [[true]]}}  | [[isNil]] { _myArray [[select]] 2 }; {{cc|returns [[true]]}}  | ||
[[isNil]] { _myArray [[select]] 3 }; {{cc|throws a script error. only length+1 select is allowed}}  | [[isNil]] { _myArray [[select]] 3 }; {{cc|throws a script error. only length+1 select is allowed}}  | ||
</code>   | </code>  | ||
|x4= You can do this trick to force execute something in [[Scheduler|Unscheduled Environment]].<code>[[spawn]] {  | |x4= You can do this trick to force execute something in [[Scheduler|Unscheduled Environment]].<code>[[spawn]] {  | ||
	[[systemChat]] [[str]] [[canSuspend]]; {{cc|chat shows [[true]]}}  | 	[[systemChat]] [[str]] [[canSuspend]]; {{cc|chat shows [[true]]}}  | ||
	[[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}}  | 	[[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}}  | ||
};</code>   | };</code>  | ||
|x5= {{ofp}} workaround:<br>SQS syntax:  | |x5= {{ofp}} workaround:<br>SQS syntax:  | ||
| Line 46: | Line 46: | ||
<code>_nil = [[format]] ["%1", _undefinedVariable];  | <code>_nil = [[format]] ["%1", _undefinedVariable];  | ||
[[if]] ([[format]] ["%1", foo] == _nil) [[then]] { foo = "value"; };</code>  | [[if]] ([[format]] ["%1", foo] == _nil) [[then]] { foo = "value"; };</code>  | ||
| [[nil]], [[Variables]], [[Scheduler]]   | |||
| [[nil]], [[Variables]], [[Scheduler]]  | |||
}}  | }}  | ||
Revision as of 00:39, 18 January 2021
Description
- Description:
 - Tests whether the variable given by its name is nil or undefined, or whether the given expression evaluates to nil or Nothing.
 - Groups:
 - Variables
 
Syntax
- Syntax:
 - isNil variableName
 - Parameters:
 - variableName: String - name of a missionNamespace variable (e.g "someVar") or a local variable (e.g "_someVar")
 - Return Value:
 - Boolean - true if variable is nil
 
Alternative Syntax
- Syntax:
 - isNil code
 - Parameters:
 - code: Code - code to evaluate:
- the code will be executed; 
isNil { player setDamage 1; };will kill the player - the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
 
 - the code will be executed; 
 - Return Value:
 - Boolean - true if code returns something other than Nothing
 
Examples
- Example 1:
 if (isNil "pokus") then { pokus = 0; };- Example 2:
 isNil { player getVariable "someVar" };- Example 3:
 _myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed- Example 4:
 - You can do this trick to force execute something in Unscheduled Environment.
spawn { systemChat str canSuspend; // chat shows true isNil {hint str canSuspend}; // hint shows false }; - Example 5:
 - Operation Flashpoint workaround:
SQS syntax:_nil = format ["%1", _undefinedVariable] ? (format ["%1", foo] == _nil) : foo = "value"SQF syntax:_nil = format ["%1", _undefinedVariable]; if (format ["%1", foo] == _nil) then { foo = "value"; }; 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note