setDefaultCamera: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.10 | |1.10 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | | Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | ||
| '''setDefaultCamera''' [position, direction] | | '''setDefaultCamera''' [position, direction] | ||
|p1= position: [[PositionASL]] - position of the camera | |p1= position: [[PositionASL]] - position of the camera | ||
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera | |p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> | |x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> | ||
|x2= Lift camera 100m up above current player position and point downwards: | |x2= Lift camera 100m up above current player position and point downwards: | ||
<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> | <code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> | ||
| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] | | [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] | ||
}} | }} |
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note