vectorMagnitude: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.22|Game version=
|1.22


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors




|Magnitude of a 3D vector. |DESCRIPTION=
|Magnitude of a 3D vector.


| [[vectorMagnitude]] vector |SYNTAX=
| [[vectorMagnitude]] vector


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


| [[Number]] |RETURNVALUE=
| [[Number]]
   
   
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; {{cc|returns 5}}</code> |EXAMPLE1=
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; {{cc|returns 5}}</code>


|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; {{cc|return velocity of player in m/s}}
|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; {{cc|return velocity of player in m/s}}
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; {{cc|return velocity of player in km/h}}
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; {{cc|return velocity of player in km/h}}
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; {{cc|return velocity of player in mph}}</code> |EXAMPLE2=
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; {{cc|return velocity of player in mph}}</code>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 11:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

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Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2)); It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.

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