turretLocal: Difference between revisions
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| [[Boolean]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] if the turret is non-existent) | | [[Boolean]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] if the turret is non-existent) | ||
|x1= <code>_isLocal = [[vehicle]] [[player]] [[turretLocal]] [0];</code> | |x1= <code>_isLocal = [[vehicle]] [[player]] [[turretLocal]] [0];</code> |
Revision as of 18:11, 18 January 2021
Description
- Description:
- Checks if a turret is local.
- Multiplayer:
- A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle turretLocal turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Boolean (or, prior to Arma 3 v1.93.145625, Nothing if the turret is non-existent)
Examples
- Example 1:
_isLocal = vehicle player turretLocal [0];
- Example 2:
if (heli turretLocal [1]) then {heli setVehicleAmmo 1};
- Example 3:
if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};
Additional Information
- See also:
- turretOwnersetVehicleAmmosetVehicleAmmoDefremoveWeaponTurretaddWeaponTurretaddMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretcurrentMagazineDetailTurretcurrentMagazineTurretcurrentWeaponTurretselectWeaponTurretturretUnitallTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note