bezierInterpolation: Difference between revisions

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m (Text replacement - "_this" to "_this")
m (Text replacement - "_forEachIndex" to "_forEachIndex")
Line 38: Line 38:
[[private]] _marker = [[createMarkerLocal]] [<nowiki/>[[str]] [[Magic Variables#x|_x]], [[Magic Variables#x|_x]]];
[[private]] _marker = [[createMarkerLocal]] [<nowiki/>[[str]] [[Magic Variables#x|_x]], [[Magic Variables#x|_x]]];
_marker [[setMarkerTypeLocal]] "mil_objective";
_marker [[setMarkerTypeLocal]] "mil_objective";
_marker [[setMarkerTextLocal]] ("P" + [[str]] [[_forEachIndex]]);
_marker [[setMarkerTextLocal]] ("P" + [[str]] [[Magic Variables#forEachIndex|_forEachIndex]]);
}
}
[[forEach]] _controlPoints;
[[forEach]] _controlPoints;

Revision as of 13:28, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math

Syntax

Syntax:
Syntax needed
Parameters:
progress: Number - interpolation value
[pos0, pos1,... posN]: Array
pos: Array in format Position3D
Return Value:
Return value needed

Examples

Example 1:
Quick demonstration that spawns some spheres around player object:for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };
Example 2:
Create a map marker curve from 4 control points with overlap (progress is -0.5...1.5 instead of 0...1):private _controlPoints = [[100,-90],[200,-30],[150,60],[100,90]] apply { player getRelPos _x }; { private _marker = createMarkerLocal [str _x, _x]; _marker setMarkerTypeLocal "mil_objective"; _marker setMarkerTextLocal ("P" + str _forEachIndex); } forEach _controlPoints; for "_i" from -0.5 to 1.5 step 0.01 do { private _marker = createMarkerLocal [str _i, _i bezierInterpolation _controlPoints]; _marker setMarkerTypeLocal "mil_dot"; }; openMap true;

Additional Information

See also:
linearConversionvectorLinearConversion

Notes

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