bezierInterpolation: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "_forEachIndex" to "_forEachIndex") |
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[[private]] _marker = [[createMarkerLocal]] [<nowiki/>[[str]] [[Magic Variables#x|_x]], [[Magic Variables#x|_x]]]; | [[private]] _marker = [[createMarkerLocal]] [<nowiki/>[[str]] [[Magic Variables#x|_x]], [[Magic Variables#x|_x]]]; | ||
_marker [[setMarkerTypeLocal]] "mil_objective"; | _marker [[setMarkerTypeLocal]] "mil_objective"; | ||
_marker [[setMarkerTextLocal]] ("P" + [[str]] [[_forEachIndex]]); | _marker [[setMarkerTextLocal]] ("P" + [[str]] [[Magic Variables#forEachIndex|_forEachIndex]]); | ||
} | } | ||
[[forEach]] _controlPoints; | [[forEach]] _controlPoints; |
Revision as of 13:28, 25 February 2021
Description
- Description:
- Description needed
- Groups:
- Math
Syntax
- Syntax:
- Syntax needed
- Parameters:
- progress: Number - interpolation value
- [pos0, pos1,... posN]: Array
- pos: Array in format Position3D
- Return Value:
- Return value needed
Examples
- Example 1:
- Quick demonstration that spawns some spheres around player object:
for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };
- Example 2:
- Create a map marker curve from 4 control points with overlap (progress is -0.5...1.5 instead of 0...1):
private _controlPoints = [[100,-90],[200,-30],[150,60],[100,90]] apply { player getRelPos _x }; { private _marker = createMarkerLocal [str _x, _x]; _marker setMarkerTypeLocal "mil_objective"; _marker setMarkerTextLocal ("P" + str _forEachIndex); } forEach _controlPoints; for "_i" from -0.5 to 1.5 step 0.01 do { private _marker = createMarkerLocal [str _i, _i bezierInterpolation _controlPoints]; _marker setMarkerTypeLocal "mil_dot"; }; openMap true;
Additional Information
- See also:
- linearConversionvectorLinearConversion
Notes
-
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