camCreate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
||
Line 5: | Line 5: | ||
|1.00 | |1.00 | ||
|gr1 = Camera Control | |gr1= Camera Control | ||
|eff= local | |eff= local |
Revision as of 12:47, 11 April 2021
Description
- Description:
- Description needed
- Multiplayer:
- camCreated objects are only visible locally (meaning they are client-side effects).
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- type: String - camera type, one of the following:
- "camera"
- "seagull" (a crow in Arma 2)
- "camconstruct"
- "camcurator" (Since Arma 3 Zeus)
- "crowe" (crow - Arma 3)
- or any vehicle class suitable to be spawned with cam
- position: Array - format PositionAGL - position to create the object at
- Return Value:
- Return value needed
Examples
- Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
- Example 2:
_flr = "flare" camCreate (position _myPlane); // works too
Additional Information
- See also:
- camCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note