lookAt: Difference between revisions
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				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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{{RV|type=command  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|game3= arma2  | |||
|version3= 1.00  | |||
|game4= arma2oa  | |||
|version4= 1.50  | |||
|game5= tkoh  | |||
|version5= 1.00  | |||
|game6= arma3  | |||
|version6= 0.50  | |||
|gr1= Unit Control  | |gr1= Unit Control  | ||
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.  | |descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.  | ||
| unit(s)   | |s1= unit(s) [[lookAt]] position  | ||
|p1= unit(s): [[Object]] or [[Array]]  | |p1= unit(s): [[Object]] or [[Array]]  | ||
| Line 16: | Line 30: | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <code> _someSoldier   | |x1= <code>_someSoldier [[lookAt]] _otherSoldier</code>  | ||
|x2= <code> [_someSoldier, _otherSoldier]   | |||
|x3=<code>[[hint]] "R U N !";  | |x2= <code>[_someSoldier, _otherSoldier] [[lookAt]] [[markerPos]] "markerOne"</code>  | ||
|x3= <code>[[hint]] "R U N !";  | |||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | ||
[[createVehicleCrew]] BFG;  | [[createVehicleCrew]] BFG;  | ||
| Line 30: | Line 46: | ||
	};  | 	};  | ||
};</code>  | };</code>  | ||
|seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]  | |seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]  | ||
}}  | }}  | ||
Revision as of 14:07, 10 June 2021
Description
- Description:
 - Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - unit(s) lookAt position
 - Parameters:
 - unit(s): Object or Array
 - position: Object or Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 [_someSoldier, _otherSoldier] lookAt markerPos "markerOne"- Example 3:
 hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
 - glanceAtcommandWatchdoWatchfreeLook
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control