nearRoads: Difference between revisions

From Bohemia Interactive Community
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m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
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|p2= radius: [[Number]] - search radius in meters
|p2= radius: [[Number]] - search radius in meters


| [[Array]] of [[Object]]s - road segments within radius
|r1= [[Array]] of [[Object]]s - road segments within radius


|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>
|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>

Revision as of 13:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Roads and AirportsObject Detection

Syntax

Syntax:
Syntax needed
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadAtsurfaceIsWaterroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadygetRoadInfonearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.