roadAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns a road segment containing given position, [[objNull]] otherwise. Same as [[isOnRoad]] only returns the actual road object instead of boolean. | |descr= Returns a road segment containing given position, [[objNull]] otherwise. Same as [[isOnRoad]] only returns the actual road object instead of boolean. | ||
|s1= | |s1= '''roadAt''' position | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface |
Revision as of 22:25, 19 June 2021
Description
- Description:
- Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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