vectorMagnitude: Difference between revisions
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<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.22}} Algorithm: | {{GVI|arma3|1.22}} Algorithm: | ||
<code>Vector = [x,y,z]; | <code>Vector = [x,y,z]; | ||
Result = [[sqrt]] ((x ^ 2) + (y ^ 2) + (z ^ 2)); | Result = [[sqrt]] ((x ^ 2) + (y ^ 2) + (z ^ 2)); | ||
</code> | </code> | ||
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | ||
</dl> | </dl> |
Revision as of 00:53, 8 August 2021
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorMagnitude vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
- Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.