group: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 38: Line 38:
|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.
|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.


|seealso= [[local]] [[join]] [[leader]] [[units]], [[allGroups]], [[groupID]], [[setGroupId]], [[setGroupIdGlobal]]
|seealso= [[local]] [[join]] [[leader]] [[units]] [[allGroups]], [[groupID]], [[setGroupId]], [[setGroupIdGlobal]]
}}
}}



Revision as of 16:29, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the group a unit is assigned to.
Problems:
In MP the command is not initialised in functions called by initline or init eventhandlers.
Groups:
Groups

Syntax

Syntax:
group object
Parameters:
object: Object
Return Value:
Group - for dead units, the returned group equals grpNull.

Examples

Example 1:
_playerGrp = group player

Additional Information

See also:
local join leader units allGroupsgroupIDsetGroupIdsetGroupIdGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 19, 2006 - 12:00
jafarin
Few rules about group in OFP:R:
  1. When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
  2. First man joined to empty group will be group leader.