setAmmo: Difference between revisions
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_marshall [[setAmmo]] ["HE", 0];{{cc|works}}</code>  | _marshall [[setAmmo]] ["HE", 0];{{cc|works}}</code>  | ||
|seealso= [[ammo]] [[setVehicleAmmo]]  | |seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]], [[setHit]]  | ||
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Revision as of 17:43, 20 January 2022
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 - unit setAmmo [weaponOrMuzzle, count]
 - Parameters:
 - unit: Object - Gunner or vehicle.
 - weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works 
Additional Information
- See also:
 - ammo setVehicleAmmo setFuelsetHit
 
Notes
- 
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