isNil: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") | Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") | ||
| Line 41: | Line 41: | ||
| |x3= <code>_myArray = [0, 1]; | |x3= <code>_myArray = [0, 1]; | ||
| isNil { _myArray [[select]] 0 }; // returns [[false]] | |||
| [[isNil]] { _myArray [[select]] 1 }; // returns [[false]] | [[isNil]] { _myArray [[select]] 1 }; // returns [[false]] | ||
| [[isNil]] { _myArray [[select]] 2 }; // returns [[true]] | [[isNil]] { _myArray [[select]] 2 }; // returns [[true]] | ||
| [[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed | [[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed</code> | ||
| </code> | |||
| |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | ||
| <code>0 spawn { | <code>0 spawn { | ||
| 	systemChat [[str]] [[canSuspend]];		// chat shows [[true]] | |||
| 	[[isNil]] { [[hint]] [[str]] [[canSuspend]] };	// hint shows [[false]] | 	[[isNil]] { [[hint]] [[str]] [[canSuspend]] };	// hint shows [[false]] | ||
| };</code> | };</code> | ||
| Line 55: | Line 54: | ||
| |x5= {{ofp}} [[String]] comparison workaround: | |x5= {{ofp}} [[String]] comparison workaround: | ||
| <code>{{codecomment|; [[SQS Syntax]]}} | <code>{{codecomment|; [[SQS Syntax]]}} | ||
| _nil =  | _nil = format ["%1", _undefinedVariable] | ||
| ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"</code> | ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"</code> | ||
| <code>// [[SQF Syntax]] | <code>// [[SQF Syntax]] | ||
| _nil =  | _nil = format ["%1", _undefinedVariable]; | ||
| if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };</code> | if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };</code> | ||
| |seealso= [[nil]] [[Variables]] [[Scheduler]] | |seealso= [[nil]] [[Variables]] [[Scheduler]] | ||
| }} | }} | ||
Revision as of 13:00, 12 May 2022
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Examples
- Example 1:
- if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
- Example 2:
- isNil { player getVariable "someVar" };
- Example 3:
- _myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround:
; SQS Syntax _nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"// SQF Syntax _nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
 
	




