vectorCrossProduct: Difference between revisions
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[[Image:crossProduct.jpg|300px]] | [[Image:crossProduct.jpg|300px]] | ||
|x1= < | |x1= <sqf>_vector = [1,1,1] vectorCrossProduct [2,2,2];</sqf> | ||
|x2= < | |x2= <sqf>_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]</sqf> | ||
|x3= < | |x3= <sqf>_vectorSide = (vectorDir player) vectorCrossProduct (vectorUp player);</sqf> | ||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] |
Revision as of 10:25, 13 May 2022
Description
- Description:
- Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around. - Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorCrossProduct vector2
- Parameters:
- vector1: Array - in form [x, y, z] or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - in form [x, y, z] or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array - vector [x, y, z]
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- vectorAdd vectorDiff vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)];
It is recommended to use vectorCrossProduct instead of BIS_fnc_crossProduct.