switchLight: Difference between revisions

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|descr= Controls whether a lamp is lit or not.
|descr= Controls whether a lamp is lit or not.
{{Feature|arma3|This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only.
{{Feature|arma3|This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only.
Since {{arma3}} v1.92 this command was extended to work with street lights.}}
Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.}}


|s1= lamp [[switchLight]] mode
|s1= lamp [[switchLight]] mode

Revision as of 22:14, 16 June 2022

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;