unassignVehicle: Difference between revisions
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|x3= <sqf>{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false;</sqf> Will make all the occupants of a vehicle disembark and stop them from getting back in | |x3= <sqf>{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false;</sqf> Will make all the occupants of a vehicle disembark and stop them from getting back in | ||
|seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]] [[fullCrew]] | |seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]] [[assignedVehicles]] [[assignedGroup]] [[fullCrew]] | ||
}} | }} |
Revision as of 16:19, 31 August 2022
Description
- Description:
- Unassigns individual unit from a vehicle, usually previously assigned with assignAsXXX command, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unassignVehicle unitName
- Parameters:
- unitName: Object
- Return Value:
- Nothing
Examples
- Example 1:
- unassignVehicle player;
- Example 2:
- Will make all the occupants of a vehicle disembark
- Example 3:
- Will make all the occupants of a vehicle disembark and stop them from getting back in
Additional Information
- See also:
- assignAsCargo assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignedVehicle leaveVehicle assignedVehicles assignedGroup fullCrew
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect