allUnits: Difference between revisions
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|x2= <sqf>allUnits apply { diag_log _x; };</sqf> | |x2= <sqf>allUnits apply { diag_log _x; };</sqf> | ||
|seealso= [[allGroups]] [[units]] [[vehicles]] [[entities]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | |seealso= [[allGroups]] [[groups]] [[units]] [[vehicles]] [[entities]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | ||
}} | }} | ||
Revision as of 07:42, 12 April 2023
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allGroups groups units vehicles entities agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2018 - 16:43 (UTC)
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.