ammoOnPylon: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
BrettMayson (talk | contribs) mNo edit summary |
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|p2= pylon: [[String]] or [[Number]] - pylon's name or index | |p2= pylon: [[String]] or [[Number]] - pylon's name or index | ||
|r1= [[Number]] | |r1= [[Number]] or [[Boolean]] - [[false]] on failure | ||
|x1= <sqf>private _ammoCount = (vehicle player) ammoOnPylon "pylon1";</sqf> | |x1= <sqf>private _ammoCount = (vehicle player) ammoOnPylon "pylon1";</sqf> |
Latest revision as of 06:27, 7 November 2023
Description
- Description:
- Returns ammo count on given pylon (or false on failure).
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle ammoOnPylon pylon
- Parameters:
- vehicle: Object
- pylon: String or Number - pylon's name or index
- Return Value:
- Number or Boolean - false on failure
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts setAmmoOnPylon getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 18, 2017 - 14:21 (UTC)
- The pylon indices start at 1 and not at 0.