setAmmo: Difference between revisions
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|s1= unit [[setAmmo]] [weaponOrMuzzle, count]  | |s1= unit [[setAmmo]] [weaponOrMuzzle, count]  | ||
|p1= unit: [[Object]] -   | |p1= unit: [[Object]] - gunner or vehicle.  | ||
|p2= weaponOrMuzzle: [[String]] - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names  | |p2= weaponOrMuzzle: [[String]] - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names  | ||
Revision as of 15:31, 8 November 2023
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 - unit setAmmo [weaponOrMuzzle, count]
 - Parameters:
 - unit: Object - gunner or vehicle.
 - weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
 - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
 - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
 - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
 - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
 
Additional Information
- See also:
 - ammo setVehicleAmmo setFuel setHit
 
Notes
- 
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