moveInDriver: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
				||
| Line 30: | Line 30: | ||
|descr= Moves soldier into vehicle driver position (immediate, no animation).  | |descr= Moves soldier into vehicle driver position (immediate, no animation).  | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}  | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}  | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen  | {{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}  | ||
|mp=   | |mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.  | ||
|s1= unit [[moveInDriver]] vehicle  | |s1= unit [[moveInDriver]] vehicle  | ||
| Line 43: | Line 43: | ||
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>  | |x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>  | ||
|x2= <sqf>  | |||
if (not isNull vehicle player) then  | |||
{  | |||
	moveOut player;  | |||
};  | |||
player moveInDriver _myTruck;  | |||
</sqf>  | |||
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]  | |seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]  | ||
}}  | }}  | ||
{{Note  | |||
|user= Ceeeb  | |||
|timestamp= 20070202060200  | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].  | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.  | To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.  | ||
}}  | |||
Latest revision as of 15:31, 16 April 2024
Description
- Description:
 - Moves soldier into vehicle driver position (immediate, no animation).
 - Multiplayer:
 - unit must be local, while the vehicle's locality does not matter.
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - unit moveInDriver vehicle
 - Parameters:
 - unit: Object
 - vehicle: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _soldierOne moveInDriver _tankOne;
 - Example 2:
 
Additional Information
- See also:
 - moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control
 - Scripting Commands: Global Effect