vectorNormalized: Difference between revisions
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|s1= [[vectorNormalized]] vector | |s1= [[vectorNormalized]] vector | ||
|p1= vector: [[ | |p1= vector: [[Vector3D]] or {{GVI|arma3|2.00}} [[Vector2D]] - z coordinate defaulted to 0 | ||
|r1= [[Vector3D]] | |r1= [[Vector3D]] | ||
Latest revision as of 11:11, 1 January 2026
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorNormalized vector
- Parameters:
- vector: Vector3D or
2.00 Vector2D - z coordinate defaulted to 0 - Return Value:
- Vector3D
Examples
- Example 1:
- vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
1.26 Algorithm:
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.